How to use TCP/IP with Arduino ESP32
1. Introduction
Just Import the Json string below (remember to change the IP address of server in tcp node):
[{"id":"866fb572.d4ebc","type":"tcp out","z":"f5a25538.3c5518","host":"192.168.1.105","port":"8088","beserver":"client","base64":false,"end":false,"name":"","x":420.5,"y":163,"wires":[]}]
And Click the button Deploy (top-right Red button) to deploy the model.
Note:
- Wait until you see the string connected under tcp node then you can click the button on inject node
Create Arduino project and Save as esp32server with code
In this tutorial, we will learn how to use Internet features of ESP32. This will become basic knowledge to apply for Internet of Things (IoT). We will learn some concepts such as: TCP/UDP-IP, Web Server, MQTT (Message Queuing Telemetry Transport) protocol. Beside that we also need a Tool/Application to test Internet features of ESP32, so we will use Node-RED. Node-RED is a flow-based programming tool, original developed by IBM’s Emerging Technology Services team and now a part of the JS Foundation.
1.1 TCP/UDP - IP
TCP and UDP are protocols that are used for sending data packets over the internet to an IP address.
TCP (Transmission Control Protocol) cares about reliability. It means TCP ensure that the recipient will receive the packets in correct order and no errors. The recipient sends ACKnowledge back to the sender to notify that it got the packets. If the sender doesn’t get ACKnowledge in a timeout period, it will retransmit the packets to the recipient until the recipient got the packets. The retransmission just occurs in a specific number of times not forever. Many high layer application protocols use TCP/IP to get to the Internet. They are Hypertext Transfer Protocol (HTTP), the File Transfer Protocol (FTP), Telnet (Telnet), and the Simple Mail Transfer Protocol (SMTP). TCP/IP uses the client/server model in which server will wait and listen for a connection from client.
UDP (User Datagram Protocol) does not care about reliability. It means the sender won’t ensure the recipient received the packet. If the recipient lost some UDP packets, the recipient can’t ask for those packets again. But losing all overhead will make the communication more quickly.
In this session, we will learn how to make ESP32 as a TCP client or server (2 demos). I will also describe the requirements for 2 demos here:
- Demo 8.1: when ESP32 is in server mode it will wait for connection, data (a “hello world” string) from client and then print this data to Terminal.
- Demo 8.2: when ESP32 is in client mode it will create a connection and send data (a “hello world” string) to server every 5 seconds.
TCP (Transmission Control Protocol) cares about reliability. It means TCP ensure that the recipient will receive the packets in correct order and no errors. The recipient sends ACKnowledge back to the sender to notify that it got the packets. If the sender doesn’t get ACKnowledge in a timeout period, it will retransmit the packets to the recipient until the recipient got the packets. The retransmission just occurs in a specific number of times not forever. Many high layer application protocols use TCP/IP to get to the Internet. They are Hypertext Transfer Protocol (HTTP), the File Transfer Protocol (FTP), Telnet (Telnet), and the Simple Mail Transfer Protocol (SMTP). TCP/IP uses the client/server model in which server will wait and listen for a connection from client.
UDP (User Datagram Protocol) does not care about reliability. It means the sender won’t ensure the recipient received the packet. If the recipient lost some UDP packets, the recipient can’t ask for those packets again. But losing all overhead will make the communication more quickly.
In this session, we will learn how to make ESP32 as a TCP client or server (2 demos). I will also describe the requirements for 2 demos here:
- Demo 8.1: when ESP32 is in server mode it will wait for connection, data (a “hello world” string) from client and then print this data to Terminal.
- Demo 8.2: when ESP32 is in client mode it will create a connection and send data (a “hello world” string) to server every 5 seconds.
1.2 Node-RED
In order to play around with TCP/UDP, I suggest we should use a tool called Node-RED
About Node-RED, it is a Flow-based programming for the Internet of Things. To understand more about it you can read at: https://nodered.org/#features
For installation, you can follow the steps (according to your OS) which are mention here:
http://nodered.org/docs/getting-started/installation.html
In order to run it, you can follow the steps here:
https://nodered.org/docs/getting-started/running
After running it, open your web browser an go to the address: http://127.0.0.1:1880/
About Node-RED, it is a Flow-based programming for the Internet of Things. To understand more about it you can read at: https://nodered.org/#features
For installation, you can follow the steps (according to your OS) which are mention here:
http://nodered.org/docs/getting-started/installation.html
In order to run it, you can follow the steps here:
https://nodered.org/docs/getting-started/running
After running it, open your web browser an go to the address: http://127.0.0.1:1880/
Figure: GUI of Node-RED
You can see on the left, there is a list of protocols and utilities nodes which is supplied by Node-RED such as: tcp, udp, http, debug, inject, …
In this session we just focus on some nodes like: tcp, udp, debug and inject.
- debug node: It can be used to display the output of any message property in the debug tab (on the top-right under Red Deploy button) of the sidebar. Now you can drag and drop the node into the FLOW workspace and then double click on it, you will see all information about it.
- debug node: It can be used to display the output of any message property in the debug tab (on the top-right under Red Deploy button) of the sidebar. Now you can drag and drop the node into the FLOW workspace and then double click on it, you will see all information about it.
Figure: information about debug node
- inject node: Pressing the button on the left side of the node allows a message to be injected into the flow. You can drag and drop it into FLOW workspace for more information. Here message is under payload name, it can be string, boolean, json, ...
Figure: GUI of inject node
- tcp input node: this node can act as a client or server mode, but in our case we need this to to act as a server, accept the ESP32 client connection, receive data and forward to debug node for printing.
Figure: tcp input node as a server listen on port 8088 and output a string
- tcp output node: this node can act as a client or server mode, but in our case we need this to to act as a client. It will connect, and forward data from inject node to ESP32 server.
Figure: tcp output node as a client connect to ESP32 server
Note: Node-RED support Import/Export model feature so that you can Save (Export) model underJSON string format. And then Re-open (Import) it. This is the result of Export feature:
Note: Node-RED support Import/Export model feature so that you can Save (Export) model underJSON string format. And then Re-open (Import) it. This is the result of Export feature:
[{"id":"4697139c.bf618c","type":"tcp in","z":"3fdd0fee.405598","name":"","server":"server","host":"","port":"8088","datamode":"stream","datatype":"utf8","newline":"","topic":"","base64":false,"x":109.5,"y":156,"wires":[["ac4b15e3.4a2c88"]]}]
Figure: open Import/Export menu (click top-right hamburger button
Figure: Import model from ClipBoard (copy and paste the Exported string to textbox)
That is enough for TCP/IP usage.
1.3 TCP/IP ESP32
ESP32 supply a library that make ESP32 become a client or server. There are some classes that you need to know:
1.3.1 WiFi
We use this class to create a connection to WiFi. It is a static class and It has some important member functions:
We use this class to create a connection to WiFi. It is a static class and It has some important member functions:
- WiFi.begin(ssid, password): You should replace ssid and password with your WiFi ssid and password accordingly.
- WiFi.status(): return the current status of WiFi (connect or not)
- WiFi.localIP(): to get the current local IP address of ESP32.
1.3.2 WiFiClient
We use this class to create a TCP Client instance. It has some important member functions:
- connect(host, port): connect to a TCP server at host (IP address) and port
- print(data[]): send data to server
- stop(): stop connection
- available(): check whether data available for reading or not
- read(): read one byte of data
- read(uint8_t *buf, size_t size): read size bytes of data in to buf
- write(uint8_t data): write one byte data
- write(const uint8_t *buf, size_t size): write size bytes in buf
- connected(): is client connected
- WiFi.status(): return the current status of WiFi (connect or not)
- WiFi.localIP(): to get the current local IP address of ESP32.
1.3.2 WiFiClient
We use this class to create a TCP Client instance. It has some important member functions:
- connect(host, port): connect to a TCP server at host (IP address) and port
- print(data[]): send data to server
- stop(): stop connection
- available(): check whether data available for reading or not
- read(): read one byte of data
- read(uint8_t *buf, size_t size): read size bytes of data in to buf
- write(uint8_t data): write one byte data
- write(const uint8_t *buf, size_t size): write size bytes in buf
- connected(): is client connected
1.3.3 WiFiServer
We use this class to create a TCP Server instance. It has some important member functions:
- begin(): start Server
- available(): is there a client want to connect.
- accept(): accept the client connection
- write(uint8_t data): write one byte data
- write(const uint8_t *buf, size_t size): write size bytes in buf
For more information you can refer WiFiClient.h and WiFiServer.h
We use this class to create a TCP Server instance. It has some important member functions:
- begin(): start Server
- available(): is there a client want to connect.
- accept(): accept the client connection
- write(uint8_t data): write one byte data
- write(const uint8_t *buf, size_t size): write size bytes in buf
For more information you can refer WiFiClient.h and WiFiServer.h
1.4 Demo 8.1 - ESP32 is TCP Server - Node-RED is TCP Client
ESP32 is in server mode it will wait for connection, data (a “hello world” string) from client and then print this data to Terminal.
Tips: to get the IP address of your PC. Use the command below from Terminal:
- Windows OS: use ipconfig command
- Linux/Mac OS: use ifconfig command
1.4.1 Node-RED modelESP32 is in server mode it will wait for connection, data (a “hello world” string) from client and then print this data to Terminal.
Tips: to get the IP address of your PC. Use the command below from Terminal:
- Windows OS: use ipconfig command
- Linux/Mac OS: use ifconfig command
Just Import the Json string below (remember to change the IP address of server in tcp node):
[{"id":"866fb572.d4ebc","type":"tcp out","z":"f5a25538.3c5518","host":"192.168.1.105","port":"8088","beserver":"client","base64":false,"end":false,"name":"","x":420.5,"y":163,"wires":[]}]
And Click the button Deploy (top-right Red button) to deploy the model.
Note:
- Wait until you see the string connected under tcp node then you can click the button on inject node
Figure: connected string under tcp node
- If you see this error just wait until tcp node reconnect ESP32 Server
Figure: error connection then wait tcp node reconnect
1.4.2 ESP32 sideCreate Arduino project and Save as esp32server with code
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 | #include <WiFi.h> const char* ssid = "tenda"; const char* password = "phong707"; /* create a server and listen on port 8088 */ WiFiServer server(8088); void setup() { Serial.begin(115200); Serial.print("Connecting to "); Serial.println(ssid); /* connecting to WiFi */ WiFi.begin(ssid, password); /*wait until ESP32 connect to WiFi*/ while (WiFi.status() != WL_CONNECTED) { delay(500); Serial.print("."); } Serial.println(""); Serial.println("WiFi connected with IP address: "); Serial.println(WiFi.localIP()); /* start Server */ server.begin(); } void loop(){ /* listen for client */ WiFiClient client = server.available(); uint8_t data[30]; if (client) { Serial.println("new client"); /* check client is connected */ while (client.connected()) { if (client.available()) { int len = client.read(data, 30); if(len < 30){ data[len] = '\0'; }else { data[30] = '\0'; } Serial.print("client sent: "); Serial.println((char *)data); } } } } |
Figure: Result of Demo 8.1 (ESP32 is TCP server)
1.5 Demo 8.2 - ESP32 is TCP Client - Node-RED is TCP Server
1.5.1 Node-RED model
Just Import the Json string below (remember to change the IP address of server in tcp node):
[{"id":"4697139c.bf618c","type":"tcp in","z":"3fdd0fee.405598","name":"","server":"server","host":"","port":"8088","datamode":"stream","datatype":"utf8","newline":"","topic":"","base64":false,"x":109.5,"y":156,"wires":[["ac4b15e3.4a2c88"]]}]
Just Import the Json string below (remember to change the IP address of server in tcp node):
[{"id":"4697139c.bf618c","type":"tcp in","z":"3fdd0fee.405598","name":"","server":"server","host":"","port":"8088","datamode":"stream","datatype":"utf8","newline":"","topic":"","base64":false,"x":109.5,"y":156,"wires":[["ac4b15e3.4a2c88"]]}]
1.5.2 ESP32
Create Arduino project and Save as esp32client with code:
Create Arduino project and Save as esp32client with code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | #include <WiFi.h> /* change ssid and password according to yours WiFi*/ const char* ssid = "tenda"; const char* password = "phong707"; /* * This is the IP address of your PC * [Wins: use ipconfig command, Linux: use ifconfig command] */ const char* host = "192.168.1.106"; const int port = 8088; void setup() { Serial.begin(115200); Serial.print("Connecting to "); Serial.println(ssid); /* connect to your WiFi */ WiFi.begin(ssid, password); /* wait until ESP32 connect to WiFi*/ while (WiFi.status() != WL_CONNECTED) { delay(500); Serial.print("."); } Serial.println(""); Serial.println("WiFi connected with IP address: "); Serial.println(WiFi.localIP()); } void loop() { delay(5000); Serial.print("connecting to "); Serial.println(host); /* Use WiFiClient class to create TCP connections */ WiFiClient client; if (!client.connect(host, port)) { Serial.println("connection failed"); return; } /* This will send the data to the server */ client.print("hello world"); client.stop(); } |
Figure: Result of Demo 8.2 (ESP32 is TCP client)
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