2020年2月29日 星期六

Convert Binary numbers to BCD in Verilog

Convert Binary numbers to BCD in Verilog

Drive a 7-Segment Display using a Double Dabbler on an FPGA

This module takes an input binary vector and converts it to Binary Coded Decimal (BCD). Binary coded decimal is used to represent a decimal number with four bits. This can be used to convert a binary number to a decimal number than can be displayed on a 7-Segment LED display. The algorithm used in the code below is known as a Double Dabble.
Binary coded decimal uses four bits per digit to represent a decimal number. For example the number 159 in decimal takes 12 bits to represent. This is useful for applications that interface to 7-Segment LEDs, among other things. The reason for this is that each 7-Segment display is treated individually (each gets 4 bits of the 12 bit number in the example above). The FPGA designer needs to know how to drive each digit, and uses BCD to do this. The table for BCD is below.
BCD and Decimal Numbers
BCDDecimal
00000
00011
00102
00113
01004
01015
01106
01117
10008
10019
othersundefined
Let's look at 159. The hundreds digit 1 is represented in binary by 0001. The tens digit 5 is represented in binary by 0101. The ones digit 9 is represented in binary by 1001. The entire number 159 in BCD is therefore: 000101011001. However 159 in binary is represented by 10011111. Again we need a way to convert this binary number 10011111 to its BCD equivalent 000101011001. To do this, we will use the Double Dabble algorithm.
The Double Dabble Algorithm is described in detail on the linked Wikipedia page. But basically it takes the input binary number as a start. It shifts it one bit at a time into the BCD output vector. It then looks at each 4-bit BCD digit independently. If any of the digits are greater than 4, that digit is incremented by 3. This loop continues for each bit in the input binary vector. See the image below for a visual depiction of how the Finite State Machine is written.
Double Dabble Finite State Machine

Verilog Implementation


Binary_To_BCD.v:
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///////////////////////////////////////////////////////////////////////////////
// File Downloaded from http://www.nandland.com
///////////////////////////////////////////////////////////////////////////////
module Binary_to_BCD
  #(parameter INPUT_WIDTH,
    parameter DECIMAL_DIGITS)
  (
   input                         i_Clock,
   input [INPUT_WIDTH-1:0]       i_Binary,
   input                         i_Start,
   //
   output [DECIMAL_DIGITS*4-1:0] o_BCD,
   output                        o_DV
   );
   
  parameter s_IDLE              = 3'b000;
  parameter s_SHIFT             = 3'b001;
  parameter s_CHECK_SHIFT_INDEX = 3'b010;
  parameter s_ADD               = 3'b011;
  parameter s_CHECK_DIGIT_INDEX = 3'b100;
  parameter s_BCD_DONE          = 3'b101;
   
  reg [2:0] r_SM_Main = s_IDLE;
   
  // The vector that contains the output BCD
  reg [DECIMAL_DIGITS*4-1:0] r_BCD = 0;
    
  // The vector that contains the input binary value being shifted.
  reg [INPUT_WIDTH-1:0]      r_Binary = 0;
      
  // Keeps track of which Decimal Digit we are indexing
  reg [DECIMAL_DIGITS-1:0]   r_Digit_Index = 0;
    
  // Keeps track of which loop iteration we are on.
  // Number of loops performed = INPUT_WIDTH
  reg [7:0]                  r_Loop_Count = 0;
 
  wire [3:0]                 w_BCD_Digit;
  reg                        r_DV = 1'b0;                      
    
  always @(posedge i_Clock)
    begin
 
      case (r_SM_Main)
  
        // Stay in this state until i_Start comes along
        s_IDLE :
          begin
            r_DV <= 1'b0;
             
            if (i_Start == 1'b1)
              begin
                r_Binary  <= i_Binary;
                r_SM_Main <= s_SHIFT;
                r_BCD     <= 0;
              end
            else
              r_SM_Main <= s_IDLE;
          end
                 
  
        // Always shift the BCD Vector until we have shifted all bits through
        // Shift the most significant bit of r_Binary into r_BCD lowest bit.
        s_SHIFT :
          begin
            r_BCD     <= r_BCD << 1;
            r_BCD[0]  <= r_Binary[INPUT_WIDTH-1];
            r_Binary  <= r_Binary << 1;
            r_SM_Main <= s_CHECK_SHIFT_INDEX;
          end          
         
  
        // Check if we are done with shifting in r_Binary vector
        s_CHECK_SHIFT_INDEX :
          begin
            if (r_Loop_Count == INPUT_WIDTH-1)
              begin
                r_Loop_Count <= 0;
                r_SM_Main    <= s_BCD_DONE;
              end
            else
              begin
                r_Loop_Count <= r_Loop_Count + 1;
                r_SM_Main    <= s_ADD;
              end
          end
                 
  
        // Break down each BCD Digit individually.  Check them one-by-one to
        // see if they are greater than 4.  If they are, increment by 3.
        // Put the result back into r_BCD Vector. 
        s_ADD :
          begin
            if (w_BCD_Digit > 4)
              begin                                     
                r_BCD[(r_Digit_Index*4)+:4] <= w_BCD_Digit + 3
              end
             
            r_SM_Main <= s_CHECK_DIGIT_INDEX;
          end       
         
         
        // Check if we are done incrementing all of the BCD Digits
        s_CHECK_DIGIT_INDEX :
          begin
            if (r_Digit_Index == DECIMAL_DIGITS-1)
              begin
                r_Digit_Index <= 0;
                r_SM_Main     <= s_SHIFT;
              end
            else
              begin
                r_Digit_Index <= r_Digit_Index + 1;
                r_SM_Main     <= s_ADD;
              end
          end
         
  
  
        s_BCD_DONE :
          begin
            r_DV      <= 1'b1;
            r_SM_Main <= s_IDLE;
          end
         
         
        default :
          r_SM_Main <= s_IDLE;
            
      endcase
    end // always @ (posedge i_Clock) 
 
   
  assign w_BCD_Digit = r_BCD[r_Digit_Index*4 +: 4];
       
  assign o_BCD = r_BCD;
  assign o_DV  = r_DV;
      
endmodule // Binary_to_BCD

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