2012年12月5日 星期三

LAB12 BCD substrator (BCD減法器 10的補數方式)


LAB12 BCD substrator (BCD減法器 10的補數方式)

LAB10 BCD substrator (BCD減法器) 適用於DE2-70
a - b - bor_in  = {bor_out , diff_out}
0-0=0 , 9-0=9 , 0-9=-9

SW[7:4] 被減數  輸入
SW[3:0] 減數 輸入
HEX0 差  輸出
LEDG[0] 借位  輸出




//------------------------------------
//4-bit BCD substrator  10's Complement 
//Filename : BCD_substrator.v
//------------------------------------
module BCD_10s_comp (SW, LEDR, LEDG , CLOCK_27 ,KEY ,HEX0 ,HEX1 ,HEX2,HEX3 );

 input  [17:0] SW;    // toggle switches
 input  [7:0] KEY;       // Push bottom
 input  CLOCK_27;     //Clock 27MHz , 50Mhz

 output [17:0]LEDR;    // red  LEDS   
 output [8:0] LEDG;    // green LEDs
    
 output [6:0] HEX0,HEX1,HEX2,HEX3; //7-segment display
    
  

 //(Diff , Bor_out, Bor_in, A, B);
 //output Diff [3:0] S;  //Difference output
 //output Bor_out;    //Borrow out
 //input Bor_in;       //Borrow in
 //input [3:0] A, B;  //Input data  minuend /  subtrahend  A-B
 // A-B-Bor_in = Diff , Bor_out


   
    wire [3:0] A,B;   //Input data  minuend /  subtrahend  A-B
    wire [3:0] Diff_tmp;  //Difference output
    wire Bor_out;       //Carry out
    wire [7:0] segout0;   //HEX 0
    assign  A=SW[7:4] ;  //minuend A      
    assign  B=SW[3:0] ;  //subtrahend  B

    assign  LEDR[7:0]=SW[7:0];
    assign  LEDR[17]=SW[17];
    
    reg [3:0] A_tmp,B_tmp1;
    wire [3:0] S_tmp,B_tmp;
wire C4;
reg  [3:0] A_mod,B_mod;

    always @ ( A or B  )
begin
if (A<10)
A_tmp = A;   //若是>9 則為9
else
A_tmp =4'b1001;
  
if (B<10)
B_tmp1 = B;  //若是>9 則為9
else
B_tmp1 =4'b1001;
  
end
 
adder4 U0 (.S(B_tmp), 
.Cout(), 
.A(4'b1010) , 
.B(~B_tmp1), 
.Cin(1'b1));
BCD_4bit_FA U1( .S1(S_tmp),
.Cout1(C4),
.Cin1(1'b0), 
.A1(A_tmp), 
.B1(B_tmp));

    assign Bor_out = ~C4;    
    always @ ( A_tmp or B_tmp or C4 or S_tmp )
begin
        case (Bor_out)
1 : begin 
B_mod = ~S_tmp; //Modified code
A_mod = 4'b1010;
end
0:  begin
B_mod = S_tmp;
A_mod = 4'b0000;
end
endcase
end


adder4 U2 ( .S(Diff_tmp),
.Cout(),
.A(A_mod), 
.B(B_mod),
.Cin(Bor_out));
  
   assign LEDG[0]=Bor_out;
   

_7seg UUT0(.hex((Diff_tmp)),
               .seg(segout0));
    
    assign HEX0=segout0[6:0];
    
   
    assign HEX1=7'b111_1111;
assign HEX2=7'b111_1111;
    assign HEX3=7'b111_1111;

    
endmodule

//******************************************************

 module BCD_4bit_FA ( S1, Cout1, Cin1, A1, B1);
 output [3:0] S1; //Sumation output
 output Cout1;    //Carry out
 input Cin1;      //Carry in
 input [3:0] A1, B1;//Input data
 wire [3:0] A_tmp11,B_tmp11,S_tmp11;
 wire C41;
 reg [3:0] B_mod11;
 reg F1;

 //4-bit binary adder
 adder4 BINADD(
            .S(S_tmp11),
            .Cout(C41),
            .Cin(Cin1),
            .A(A1),
            .B(B1)
           );

 //Modify binary code with '0110'
 adder4 MODADD(
            .S(S1),
            .Cout(),
            .Cin(1'b0),
            .A(S_tmp11),
            .B(B_mod11)
           );

 always @ (Cin1 or A1 or B1 or C41 or S_tmp11)
 begin
 //F=C4+S3(S2+S1)
  F1 = (C41 | (S_tmp11[3] & (S_tmp11[2] | S_tmp11[1])));
  B_mod11 = {1'b0, F1, F1, 1'b0}; //Modified code
 end
 assign Cout1 = F1;

 endmodule


//----------------------
//4-bit unsigned adder
//Filename : adder4.v
//----------------------                                                                                                                                                                                                                   
module adder4(S, Cout, A, B, Cin);
 output [3:0] S;   //4-bit sum
 output Cout;    //Carry out
 input [3:0] A, B; //Inputs
 input Cin;    //Carry in

 //Assign the sum of (A+B+Cin) to Cout and Sum
 assign {Cout, S} = A + B + Cin;

endmodule


//-----------------------------------------
//Common-cathod seven segment display
//using case.....endcase statement
//Filename : sevenseg_case.v
//----------------------------------------- 
module _7seg(hex , seg);
    input  [3:0] hex;
    output [7:0] seg;
    reg    [7:0] seg;
    
        

 // segment encoding
 //      0
 //     ---  
 //  5 |   | 1
 //     ---   <- 6
 //  4 |   | 2
 //     ---
 //      3
 always @(hex)
 begin
  case (hex)
       // Dot point is always disable
       4'b0001 : seg = 8'b11111001;   //1 = F9H
       4'b0010 : seg = 8'b10100100;   //2 = A4H
       4'b0011 : seg = 8'b10110000;   //3 = B0H
       4'b0100 : seg = 8'b10011001;   //4 = 99H
       4'b0101 : seg = 8'b10010010;   //5 = 92H
       4'b0110 : seg = 8'b10000010;   //6 = 82H
       4'b0111 : seg = 8'b11111000;   //7 = F8H
       4'b1000 : seg = 8'b10000000;   //8 = 80H
       4'b1001 : seg = 8'b10010000;   //9 = 90H
       4'b1010 : seg = 8'b10001000;   //A = 88H
       4'b1011 : seg = 8'b10000011;   //b = 83H
       4'b1100 : seg = 8'b11000110;   //C = C6H
       4'b1101 : seg = 8'b10100001;   //d = A1H
       4'b1110 : seg = 8'b10000110;   //E = 86H
       4'b1111 : seg = 8'b10001110;   //F = 8EH
       default : seg = 8'b11000000;   //0 = C0H
     endcase
   end
   
endmodule



Programming --> Logic

Programming


Logic

One and Two Input Gates

AND GateNAND Gate

A AND B

A NAND B

Output is TRUE only if both inputs are TRUE.

Output is FALSE only if both inputs are TRUE.

A    Boutput
F    FF
F    TF
T    FF
T    TT
      
A    Boutput
0    00
0    10
1    00
1    11
(The AND gate is useful for masking or clearing specified bit positions.)

A    Boutput
F    FT
F    TT
T    FT
T    TF
      
A    Boutput
0    01
0    11
1    01
1    10
OR GateNOR Gate

A OR B

A NOR B

Output is TRUE if either input (or both) is TRUE.

Output is FALSE if either input (or both) is TRUE.

A    Boutput
F    FF
F    TT
T    FT
T    TT
      
A    Boutput
0    00
0    11
1    01
1    11
(The OR gate is useful for setting specified bits.)

A    Boutput
F    FT
F    TF
T    FF
T    TF
      
A    Boutput
0    01
0    10
1    00
1    10
XOR (EXCLUSIVE OR) GateXNOR (EXCLUSIVE NOR) Gate
(or Equality Gate)

A XOR B

A XNOR B

Output is TRUE if either input (but not both) is TRUE.

Output is FALSE if either input (but not both) is TRUE.

A    Boutput
F    FF
F    TT
T    FT
T    TF
      
A    Boutput
0    00
0    11
1    01
1    10
(The XOR gate is useful for complementing specified bits.)

A    Boutput
F    FT
F    TF
T    FF
T    TT
      
A    Boutput
0    01
0    10
1    00
1    11
NOT Function
(or Inverter or Complement Function)
 

NOT A
 

Aoutput
FT
TF
      
Aoutput
01
10
(The NOT function is useful for complementing every bit.)
 


Three Input Gates

AND GateNAND Gate

A AND B AND C

A NAND B NAND C

Output is TRUE only if all inputs are TRUE.

Output is FALSE only if all inputs are TRUE.

A    B    Coutput
F    F    FF
F    F    TF
F    T    FF
F    T    TF
T    F    FF
T    F    TF
T    T    FF
T    T    TT
      
A    B    Coutput
0    0    00
0    0    10
0    1    00
0    1    10
1    0    00
1    0    10
1    1    00
1    1    11

A    B    Coutput
F    F    FT
F    F    TT
F    T    FT
F    T    TT
T    F    FT
T    F    TT
T    T    FT
T    T    TF
      
A    B    Coutput
0    0    01
0    0    11
0    1    01
0    1    11
1    0    01
1    0    11
1    1    01
1    1    10
OR GateNOR Gate

A OR B OR C

A NOR B NOR C

Output is TRUE if any input (or all) is TRUE.

Output is FALSE if any input (or all) is TRUE.

A    B    Coutput
F    F    FF
F    F    TT
F    T    FT
F    T    TT
T    F    FT
T    F    TT
T    T    FT
T    T    TT
      
A    B    Coutput
0    0    00
0    0    11
0    1    01
0    1    11
1    0    01
1    0    11
1    1    01
1    1    11

A    B    Coutput
F    F    FT
F    F    TF
F    T    FF
F    T    TF
T    F    FF
T    F    TF
T    T    FF
T    T    TF
      
A    B    Coutput
0    0    01
0    0    10
0    1    00
0    1    10
1    0    00
1    0    10
1    1    00
1    1    10
XOR (EXCLUSIVE OR) GateXNOR (EXCLUSIVE NOR) Gate

A OR B OR C

A NOR B NOR C

A    B    Coutput
F    F    FF
F    F    TT
F    T    FT
F    T    TF
T    F    FT
T    F    TF
T    T    FF
T    T    TT
      
A    B    Coutput
0    0    00
0    0    11
0    1    01
0    1    10
1    0    01
1    0    10
1    1    00
1    1    11

A    B    Coutput
F    F    FT
F    F    TF
F    T    FF
F    T    TT
T    F    FF
T    F    TT
T    T    FT
T    T    TF
      
A    B    Coutput
0    0    01
0    0    10
0    1    00
0    1    11
1    0    00
1    0    11
1    1    01
1    1    10


Boolean Algebra Theorems

AND theorems0 · 0 = 0A · 1 = A
1 · 1 = 1A · A = A
1 · 0 = 0A · /A = 0
A · 0 = 0 
OR theorems1 + 1 = 1A + 0 = A
0 + 0 = 0A + A = A
1 + 0 = 1A + /A = 1
A + 1 = 1 
NOT/0 = 1/1 = 0
//A = A 
CommutationA + B = B + AA · B = B · A
AbsorptionA + A · B = AA · (A + B) = A
AssociationA + (B + C) = (A + B) + CA · (B · C) = (A · B) · C
DistributionA + B · C = (A + B) · (A + C)A · (B + C) = A · B + A · C
DeMorgan's theorems/A + /B = /A · /B/A · /B = /A + /B


Useful Logical Programming Tools

IF N AND 1 THENTests if a number is odd (has its bit 1 set)
N + N AND -2Always gives the even number of a pair, so if you are calculating an offset into a buffer, this always places you at an even-numbered position.
N = N AND XKeeps a variable within a range X.
So N AND 16383 insures that an integer never exceeds 16383.
N = N AND 127Clears the high bit (bit 8) in characters such as for sending to a serial port.
N = N OR 128Sets the high bit (bit 8) in characters. In some cases this signals an attribute such as underlining.
N = N AND 95Changes an lower case ASCII letter character to upper case by clearing bit 6.
Replaces IF (ASCII CODE N) > 96 THEN N = N - 32.
N = N OR 32Changes an upper case ASCII letter character to lower case by setting bit 6.
N = N AND 15Converts an ASCII number character into its decimal number value by clearing bits 5 and 6.
N = N OR 48Converts the digits 0 to 9 into their printable ASCII codes by setting bits 5 and 6.
IF X OR YIf either X or Y has a nonzero value ...
X = X XOR 1Sets a flag variable from 1 or -1 to 0 and back.
Replaces IF X THEN X = 0 ELSE X = 1.
PAGE = PAGE XOR 3XOR can be used jump back and forth between two values, here between video pages 1 and 2.
The value that toggles between has 1's where changes occur and 0 where they don't, for example to switch between
 3 00000011
and 45 00101101
use 46 00101110
X = X + 1 AND 3This can be used to maintain a cycle.
Replaces X = X + 1: IF X = 4 THEN X = 0.
X = 1 - XToggles a variable between 1 and 0.


Notes

FALSE = F = 0
TRUE = T = 1
 
Positive Logic (or Positive True Logic or High True Logic)
FALSE or 0 = LOW
TRUE or 1 = HIGH
 
Negative Logic (or Negative True Logic or Low True Logic)
FALSE or 0 = HIGH
TRUE or 1 = LOW
 
Bit_Logic.vi:  A LabVIEW program that demonstrates bit-wise logic operations.

Other Resources


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DISCLAIMER
Page author: Dawn Rorvik (rorvikd@evergreen.edu)
Last modified: 11/17/2006

projects/biophysics/technotes/


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Technical Notes
Programming Electronics Fabrication Miscellaneous Home
[  Bioanalytical Chemistry Research Page  ]

DISCLAIMER
Page author: Dawn Rorvik (rorvikd@evergreen.edu)
Last modified: 10/11/2004

設計一個3位的BCD 下數計數器,計數範圍999~000。


//設計一個3位的BCD 下數計數器。其值按秒遞減,輸出顯示在HEX2~0上,用KEY0復位。計數器的控制信號由50MHz的時鐘提供。
//分析:
//1. 按秒遞減計數,所以要把50MHz的時鐘分頻得到1Hz的脈衝。
//2. 3位元BCD計數器,可用1位元BCD計數器組合,其計數範圍999~000。
//Part I 代碼如下:
// 50_000_000(10)=2FAF080(16)    2+24=26bit

 module BCD_999_000 (CLOCK_50,KEY,HEX2,HEX1,HEX0);
 output [6:0]HEX2,HEX1,HEX0; //輸出顯示
 input CLOCK_50; //50MHz時鐘
 input [0:0]KEY; //復位

 wire clk_1hz; //1hz時鐘信號 
 wire [11:0]cnt; //計數器輸出
 wire e2,e3;
 supply1 vdd;

 assign e2=~cnt[3]&~cnt[2]&~cnt[1]&~cnt[0];   
   //0000-> enable 上一位 -1
 assign e3=e2&(~cnt[7]&~cnt[6]&~cnt[5]&~cnt[4]);   
 //0000-> enable 上一位 -1

 //分頻產生1hz的脈衝
 _1HZ u0 (.CLK(CLOCK_50),
 .RSTn(KEY), 
 .HZ_1(clk_1hz));

 //3-digit BCD計數器
 counter10 u1(.en(vdd),
 .clk(clk_1hz),
 .rst_n(KEY),
 .q(cnt[3:0])
);

 counter10 u2(.en(e2),
 .clk(clk_1hz),
 .rst_n(KEY),
 .q(cnt[7:4])
  );
  
 counter10 u3(.en(e3),
 .clk(clk_1hz),
 .rst_n(KEY),
 .q(cnt[11:8])
  );

 //解碼顯示
 _7seg h0 (.hex(cnt[3:0]),.seg(HEX0));
 _7seg h1 (.hex(cnt[7:4]),.seg(HEX1)); 
 _7seg h2 (.hex(cnt[11:8]),.seg(HEX2)); 

 endmodule




//============================================
//BCD counter counts 0 to 9 and then rolls over
//============================================
 module counter10(en,clk,rst_n,q);
output reg [3:0]q;
input en,clk,rst_n;

always@(posedge clk or negedge rst_n)
begin
if(!rst_n)
q<=4'b0;
else if(!en)
q<=q;
else if(q==4'b0000)
q<=4'b1001;
else
q<=q-1'b1;
end
 endmodule






module _1HZ (CLK, RSTn, HZ_1);


    input CLK;

    input RSTn;
    output HZ_1;
    
    /*************************************/
    
    parameter T1S = 26'd50_000_000;  //50MHZ 
    
    /*************************************/
    
    reg [25:0]Count1;
    
    always @ ( posedge CLK or negedge RSTn )
    begin
     if( !RSTn ) 
         Count1 <= 26'd0;
     else if( Count1 == T1S )
         Count1 <= 26'd0;
     else
         Count1 <= Count1 + 1'b1;
end        
 /*************************************/

reg rLED_Out;


always @ ( posedge CLK or negedge RSTn )
    begin
        if( !RSTn ) 
            rLED_Out <= 1'b0;
        else if( Count1 >= 26'd0 && Count1 < 26'd25_000_000 )
          //0.5sec ON , o.5sec OFF
            rLED_Out <= 1'b1;
        else 
            rLED_Out <= 1'b0;
     end  
          
     /***************************************/
     
     assign HZ_1 = rLED_Out;
     
     /***************************************/
              
    
endmodule





//-----------------------------------------
//Common-cathod seven segment display
//using case.....endcase statement
//Filename : sevenseg_case.v
//----------------------------------------- 
module _7seg(hex , seg);

    input  [3:0] hex;
    output [7:0] seg;
    reg    [7:0] seg;
    
        

  // segment encoding
 //      0
 //     ---  
 //  5 |   | 1
 //     ---   <- 6
 //  4 |   | 2
 //     ---
 //      3

 always @(hex)
 begin
  case (hex)
       // Dot point is always disable
       4'b0001 : seg = 8'b11111001;   //1 = F9H
       4'b0010 : seg = 8'b10100100;   //2 = A4H
       4'b0011 : seg = 8'b10110000;   //3 = B0H
       4'b0100 : seg = 8'b10011001;   //4 = 99H
       4'b0101 : seg = 8'b10010010;   //5 = 92H
       4'b0110 : seg = 8'b10000010;   //6 = 82H
       4'b0111 : seg = 8'b11111000;   //7 = F8H
       4'b1000 : seg = 8'b10000000;   //8 = 80H
       4'b1001 : seg = 8'b10010000;   //9 = 90H
       4'b1010 : seg = 8'b10001000;   //A = 88H
       4'b1011 : seg = 8'b10000011;   //b = 83H
       4'b1100 : seg = 8'b11000110;   //C = C6H
       4'b1101 : seg = 8'b10100001;   //d = A1H
       4'b1110 : seg = 8'b10000110;   //E = 86H
       4'b1111 : seg = 8'b10001110;   //F = 8EH
       default : seg = 8'b11000000;   //0 = C0H
     endcase
   end
   

endmodule








設計一個3位的BCD上數計數器,計數範圍000~999。



//設計一個3位的BCD計數器。其值按秒遞增,
//輸出顯示在HEX2~0上,用KEY0 RESET
//計數器的控制信號由50MHz的時鐘提供。
//分析:

//1. 按秒遞增計數,所以要把50MHz的時鐘分頻得到1Hz的脈衝。
//2. 3位元BCD計數器,可用1位元BCD計數器組合,其計數範圍000~999。
//Part I 代碼如下:

 module BCD_000_999 (CLOCK_50,KEY,HEX2,HEX1,HEX0);
 output [6:0]HEX2,HEX1,HEX0; //輸出顯示
 input CLOCK_50; //50MHz時鐘
 input [0:0]KEY; //復位

 wire clk_1hz; //1hz時鐘信號 
 wire [11:0]cnt; //計數器輸出
 wire e2,e3;
 supply1 vdd;

 assign e2=cnt[3]&cnt[0];
 assign e3=e2&(cnt[7]&cnt[4]);

 //分頻產生1hz的脈衝
 _1HZ u0 (.CLK(CLOCK_50),
 .RSTn(KEY), 
 .HZ_1(clk_1hz));

 //3-digit BCD計數器
 counter10 u1(.en(vdd),
 .clk(clk_1hz),
 .rst_n(KEY),
 .q(cnt[3:0])
);

 counter10 u2(.en(e2),
 .clk(clk_1hz),
 .rst_n(KEY),
 .q(cnt[7:4])
  );
  
 counter10 u3(.en(e3),
 .clk(clk_1hz),
 .rst_n(KEY),
 .q(cnt[11:8])
  );

 //解碼顯示
 _7seg h0 (.hex(cnt[3:0]),.seg(HEX0));
 _7seg h1 (.hex(cnt[7:4]),.seg(HEX1)); 
 _7seg h2 (.hex(cnt[11:8]),.seg(HEX2)); 

 endmodule




// 50MHZ 變成1HZ
//******************************


module _1HZ (CLK, RSTn, HZ_1);

    input CLK;

    input RSTn;
    output HZ_1;
    
    /*************************************/
    parameter T1S = 26'd50_000_000;  //50MHZ 
    /*************************************/
   //50_000_000(10)=2FAF080(16)    2+24=26bit

    reg [25:0]Count1;
    
    always @ ( posedge CLK or negedge RSTn )
    begin
     if( !RSTn ) 
         Count1 <= 26'd0;
     else if( Count1 == T1S )
         Count1 <= 26'd0;
     else
         Count1 <= Count1 + 1'b1;
end        
 /*************************************/

reg rLED_Out;


always @ ( posedge CLK or negedge RSTn )
    begin
        if( !RSTn ) 
            rLED_Out <= 1'b0;
        else if( Count1 >= 26'd0 && Count1 < 26'd25_000_000 )
          //0.5sec ON , o.5sec OFF
            rLED_Out <= 1'b1;
        else 
            rLED_Out <= 1'b0;
     end  
          
     /***************************************/
     
     assign HZ_1 = rLED_Out;
     
     /***************************************/
              
    
endmodule


//除10 verilog 程式
//******************************
 module counter10(en,clk,rst_n,q);
output reg [3:0]q;
input en,clk,rst_n;
always@(posedge clk or negedge rst_n)
begin
if(!rst_n)
q<=4'b0;
else if(!en)
q<=q;
else if(q==4'b1001)
q<=4'b0;
else
q<=q+1'b1;
end
 endmodule



//-----------------------------------------
//Common-cathod seven segment display
//using case.....endcase statement
//Filename : sevenseg_case.v
//----------------------------------------- 
module _7seg(hex , seg);

    input  [3:0] hex;
    output [7:0] seg;
    reg    [7:0] seg;
    
        
//Binary 轉7-segment  verilog 程式
//******************************
 // segment encoding
 //      0
 //     ---  
 //  5 |   | 1
 //     ---   <- 6
 //  4 |   | 2
 //     ---
 //      3

 always @(hex)
 begin
  case (hex)
       // Dot point is always disable
       4'b0001 : seg = 8'b11111001;   //1 = F9H
       4'b0010 : seg = 8'b10100100;   //2 = A4H
       4'b0011 : seg = 8'b10110000;   //3 = B0H
       4'b0100 : seg = 8'b10011001;   //4 = 99H
       4'b0101 : seg = 8'b10010010;   //5 = 92H
       4'b0110 : seg = 8'b10000010;   //6 = 82H
       4'b0111 : seg = 8'b11111000;   //7 = F8H
       4'b1000 : seg = 8'b10000000;   //8 = 80H
       4'b1001 : seg = 8'b10010000;   //9 = 90H
       4'b1010 : seg = 8'b10001000;   //A = 88H
       4'b1011 : seg = 8'b10000011;   //b = 83H
       4'b1100 : seg = 8'b11000110;   //C = C6H
       4'b1101 : seg = 8'b10100001;   //d = A1H
       4'b1110 : seg = 8'b10000110;   //E = 86H
       4'b1111 : seg = 8'b10001110;   //F = 8EH
       default : seg = 8'b11000000;   //0 = C0H
     endcase
   end
   

endmodule


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